ziyu.liu@duke.edu

Hi, I’m Zoey Liu.

Tech Art / Game Dev / Animation

A technical Artist blending 3D animation craft with game-development execution. I work in Unreal Engine 5 and Maya, specializing in real-time pipelines, PBR workflows, and mocap cleanup/integration (FBX/BVH). My background spans award-winning UE-driven film projects and production UI/visual work for global campaigns. Currently, I focus on tools and workflows that help teams ship polished interactive experiences faster

Selected Works

Tech Art / Real-time / New Media / Game Dev

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Skillset

Core Toolchain

Real-time, animation, and interactive pipeline work.

Real-time & Engine

Production-ready workflows in UE5.

Unreal Engine 5
Blueprints
Niagara
Sequencer
Lumen
Performance

3D / Lookdev

High-fidelity asset creation & shading.

Maya
Substance Painter
ZBrush
PBR Texturing
UV/Retopo
Rendering

Interactive / Tools

Bridging art and technical implementation.

TouchDesigner
Three.js
Python Tools
Mocap (BVH/FBX)
Pipeline Debugging
Prototyping

CODE

For tools, gameplay systems, and web prototypes.

C++
Python
JavaScript
Lua
HTML/CSS
Three.js