SHAMAN — The Call of Alien Civilization

Planetary shaman costumes + TouchDesigner generative projection
Role: Team Leader
Medium: New Media Projection / TouchDesigner
Output: Costume series + projection exhibition (live + 3D sim)
TouchDesigner

TD Effect Experiment

Water droplet collision

The main element used in this effect is the shape of water droplets. Water droplets flow, collide and splash to form a dynamic pattern of ripples, reflecting the water element corresponding to Mercury in shaman elements.

Main Tone: Blue / Purple / White
Effect 1 Visualization

Water Wave Flow

The main characteristic of this effect is the flow of particles, which shows more of the flow dynamics of water compared to water droplets hitting. Water particles gather and disperse, which also corresponds to the water element of Mercury.

Main Tone: Blue / Purple / Blue-Green / White
Effect 2 Visualization

The System —
Planet × Element Matrix

A generative design system mapping the Five Elements to planetary bodies, synthesizing traditional symbolism with real-time audio-reactive visual output.

Jupiter Wood
Sanctity • Ritual • Growth
Jupiter Costume Silhouette Jupiter TouchDesigner Render
System Note: L-system branching driven by ambient noise.
Technical Details
Design Rule: Vertical drapery mimicking ancient bark textures.
Proj. Rule: Particle flow follows costume seams.
Tools: TouchDesigner, L-Systems
Mars Fire
Aggression • Energy • Chaos
Mars Costume Silhouette Mars TouchDesigner Render
System Note: Voronoi fracture reacting to beat detection.
Technical Details
Design Rule: Sharp angular silhouettes with high-contrast materials.
Proj. Rule: Explosive emitter bursts on gesture triggers.
Tools: TouchDesigner, Voronoi
Saturn Earth
Stability • Gravity • Decay
Saturn Costume Silhouette Saturn TouchDesigner Render
System Note: Topographic noise maps influenced by low frequencies.
Technical Details
Design Rule: Heavy, layered fabrics with organic draping.
Proj. Rule: Slow-moving contour lines mapping surface depth.
Tools: TouchDesigner, Noise Maps
Neptune Metal
Fluidity • Reflection • Cold
Neptune Costume Silhouette Neptune TouchDesigner Render
System Note: Metallic shader convolution with fluid simulation.
Technical Details
Design Rule: Resonant materials reflecting environmental light.
Proj. Rule: Real-time fluid dynamics distortion.
Tools: TouchDesigner, GLSL
Mercury Water
Flow • Adaptation • Deep
Mercury Costume Silhouette Mercury TouchDesigner Render
System Note: Reaction-diffusion patterns driven by flow fields.
Technical Details
Design Rule: Translucent layers creating moiré effects.
Proj. Rule: Continuous feedback loops generating ripple patterns.
Tools: TouchDesigner, Feedback Loops
Concept (Optional)

This project explores the intersection of ancient shamanic rituals and futuristic alien civilizations. By systematizing the Wu Xing (Five Elements) into a digital matrix, we create a scalable framework for character design. Each 'Shaman' acts as a medium, translating their planetary element into visual reality through real-time TouchDesigner projections, bridging the gap between physical craft and digital performance.

SILHOUETTE DEVELOPMENT

Silhouette 1
Silhouette 2
Silhouette 3
Silhouette 4
Live Performance Environment

Accessory Language

Accessory Detail 1 Accessory Detail 2 Accessory Detail 3 Accessory Detail 4

Projection Exhibition

Live shooting + 3D simulation of generative projection on costume.

My Role

Strategy: Led concept to built a planet × element design system.
Designed Language: Defined costume components (mask, robe, accessories) and silhouette logic.
Built Engine: Developed generative projection content in TouchDesigner.
Delivered Assets: Finalized projection display, live shooting, and 3D simulation outputs.
TouchDesigner Projection Mapping Generative Patterns
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