Third-person adventure + creation sandbox with a survival-energy loop.
Seamless switching between Third-Person Adventure and First-Person Sandbox creation.
Dynamic clue delivery system triggered by NPC interactions to drive narrative.
Energy threshold mechanic that forces strategic resource management.
Real-time outfit and color modification system with persistence.
Design cycle balancing exploration risk with creative building rewards.
Technical flow of game logic and state management.
3D asset creation for characters and environment.
Speed-driven Blend Space transitioning seamlessly between Idle, Walk, and Run — wired through the Animation Blueprint.
Animation Blueprint
This solo project was built to explore the technical challenges of linking two distinct game genres (RPG & Sandbox) into a unified experience together. The primary focus was on architecting flexible systems in Unreal Engine that could communicate data (inventory, stats, world state) seamlessly across different player controllers and camera perspectives.